web development 3D design game development photography
Full-stack developer & designer building tools for the web — from desktop utilities in Rust to pixel-tight interfaces in React.
All-in-one desktop toolkit (formerly Web Weaver Kit): file renaming, resizing, compressing and converting — with specialized WebP creation and PDF first-page extraction.
Android EPUB reader in the Cipher design language with KOReader sync — companion app to CipherCodex OS.
Custom firmware for the Xteink X4 e-reader — CrossPoint-based, Cipher design language, KOReader-sync interop.
Pixel-art heist game built in Unity and released on Steam — case the gallery, dodge security, steal the masterpieces.
Game-storefront concept site — browsable PS4 / Xbox / Switch / PC catalog with carousels, game pages and an admin backend (PHP + JS).
Event-ticketing concept site — event search, listings and a checkout flow with a clean editorial layout (HTML/CSS/JS).
Stats pulled live from GitHub when reachable.
Full-stack apps and cross-platform desktop tools in TypeScript, React, Rust and Tauri.
See projects ↓Prototypes and player-facing tooling in Unity and Unreal — plus server management software for live game communities.
The Great Art Heist, a pixel-art heist game built in Unity, shipped on Steam. Gameplay prototypes explore movement systems and procedural level layout.
Modeling, texturing and rendering — hard-surface and environment work for games and product visuals.
Open 3D gallery →Landscape, travel and event photography with an editor's eye for color and composition.
Open photo gallery →I work at the seam between design and engineering: comfortable in Figma and Photoshop in the morning, Rust and React in the afternoon. I hold a B.A. in Digital Art and Design with a minor in Web Development from the University of Dubuque, and I like building tools that make other people faster.
I'm a full-stack developer & designer building tools for the web. I make websites, desktop programs, 3D renders, games and photos. Click a button above to explore, or download my resume (RESUME.PDF).
This page is hand-coded in Notepad™ and is Y2K compliant. No frames were harmed in the making of this website.
B.A. in Digital Art and Design (minor: Web Development) from the University of Dubuque. By day I build apps; by night I render 3D scenes, make games and develop film (okay, RAW files). My four departments: web dev, game dev, 3D design and photography.
Recruiters, employers and fellow netizens: drop me a line! Replies guaranteed within 1 (one) business dial-up session.